BlendShapes are supported, enabling you to make changes to characters such as facial expressions and lip syncing, and see them in-context in Unreal.Joint hierarchy transforms can be connected, allowing for character to character animation streaming.The new streamlined interface lets you easily define and manage which Maya assets will be streamed to Unreal.A simplified installation experience allows you to get up-and-running in a matter of minutes.Whether you’re working between the two tools in a virtual production environment or building your next game, you can now work on character assets in Maya and see previews of your work reflected immediately in Unreal, as you make changes. The Unreal Live Link plug-in makes it possible to stream animation data from Maya to Unreal in real time.
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